What led to the gaming culture and industry?

The videogame industry is on the rise. The trends, the releases, the companies. The large-scale development companies like Ubisoft, Rockstar Games, EASports, and even Valve are collecting on a mountain of profits. Their success comes from the rising "culture" of the gaming industry and community. Why did the companies, all with different genres and varying releases, find such success? And why did hardware companies such as Corsair, Razer, and Steelseries all become such major parts of the industry, for simple mice, keyboard, and headphones?

The Culture and Community

The culture of the gaming and gamer community is odd for society, with it being a massive range of subcommunities and love for specific companies with games and hardware. Photos of lightning fast computers, with glass side panels and multi-color lighting inside the case, are being posted everywhere, and seemingly everyone can track their time spent with various programs, or just simple record keeping.

Players have subcommunities based on different genres of games, varying from FPS (First Person Shooter) games, to the simple puzzle games we all know from newspapers or books. The FPS community is riding on top in popularity, with games like Call of Duty, CS:GO, Rainbow 6 Siege, and Fortnite being the most popular of the industry for 2019.

The Business and Creations

With companies based completely around hardware for computers, and companies who style their hardware around RGB lighting, pretty looking builds, and completely see-through cases, companies like Corsair, Razer, and Steelseries are all on top for peripherals. Things such as mice, headsets, and keyboards are everywhere. Monitors with fast refresh rates, low input delay, and things such as resolution and size are massive factors in winning and losing.